Portfolio Directory
Recent Activity
Tools: Level Design
While in my Foundations Course, I pursued an interest in level design tools using Synty Polygon assets provided by the school.
I created a few iterations of blueprint driven actors for level design, including railings and single-level floors.
Challenge: "Stellar Harvest"
This was the first, collaborative project I participated in a challenge event at CG Spectrum.
I lead a group of 4 other people (1 other Game Designer, 1 Programmer, and 2 3D-artists) to create a small prototype game based around a seasonal theme, harvesting.
Design: "Capital Punishment"
For my Introductory course at CG Spectrum, I learned the important aspects of high-level design for a game concept.
I created the concept for Capital Punishment, a sci-fi shooter that focuses on capital ship warfare, through the use of a Pitch Deck and Game Design Document (GDD)