Recent Activity
Collaboration: "Toybox Titans"
This is a large, volunteer, group project where I lead the game design team to deliver fun, toybox-related gameplay in a 3rd-Person Action Shooter.
My work involved designing the core game design aspects such as combat and player character systems.
As a team leader, I guided the design team, with between 5 - 8 members, through weekly meetings and providing feedback.
Tools: Level Design
While in my Foundations Course, I pursued an interest in level design tools using Synty Polygon assets provided by the school.
I created a few iterations of blueprint driven actors for level design, including railings and single-level floors.
Challenge: "Stellar Harvest"
This was the first, collaborative project I participated in a challenge event at CG Spectrum.
I lead a group of 4 other people (1 other Game Designer, 1 Programmer, and 2 3D-artists) to create a small prototype game based around a seasonal theme, harvesting.
Design: "Capital Punishment"
For my Introductory course at CG Spectrum, I learned the important aspects of high-level design for a game concept.
I created the concept for Capital Punishment, a sci-fi shooter that focuses on capital ship warfare, through the use of a Pitch Deck and Game Design Document (GDD)
My Personal Goals
Project Goals
No matter the project or genre, I want to provide fun and interesting experiences.
Teamwork
I enjoy solving the goals of current or future projects, and always provide my best to help team members during the process.
Communication
To help a team accomplish it's goals, I aim to provide good communication through outstanding documentation and group relations.