Search this site
Embedded Files
conrDesign
  • Home
  • Projects & Work
    • Toybox Titans
    • Stellar Harvest
    • Capital Punishment
  • About Me
conrDesign
  • Home
  • Projects & Work
    • Toybox Titans
    • Stellar Harvest
    • Capital Punishment
  • About Me
  • More
    • Home
    • Projects & Work
      • Toybox Titans
      • Stellar Harvest
      • Capital Punishment
    • About Me

Email: cddearborn1@gmail.com

Social Links:

LinkLinkedInYouTube

Portfolio Directory

Recent Activity

Tools: Level Design

  • While in my Foundations Course, I pursued an interest in level design tools using Synty Polygon assets provided by the school.

  • I created a few iterations of blueprint driven actors for level design, including railings and single-level floors.

see in Projects & Examples page

Challenge: "Stellar Harvest"

  • This was the first, collaborative project I participated in a challenge event at CG Spectrum.

  • I lead a group of 4 other people (1 other Game Designer, 1 Programmer, and 2 3D-artists) to create a small prototype game based around a seasonal theme, harvesting.

Go to Project Page

Design: "Capital Punishment"

  • For my Introductory course at CG Spectrum, I learned the important aspects of high-level design for a game concept.

  • I created the concept for Capital Punishment, a sci-fi shooter that focuses on capital ship warfare, through the use of a Pitch Deck and Game Design Document (GDD)

Go to Project Page

Google Sites
Report abuse
Page details
Page updated
Google Sites
Report abuse